The British attack at Mechili went in
piecemeal as the scattered units arrived
on the battlefield. None of the British
attacks were aggressive or vigorous as
it was expected the Italians, as before,
would break and run when pushed
by British tanks. That would not be the
case here, as the defenders gave as good
as they got, allowing the bulk of
the Italian forces that were still under
orders to continue their retreat to
Tripoli.
Background
On December 9, 1940 the British launched
their offensive, called Operation
Compass, against the Italian 10th Army
in the Egyptian frontier border with
Libya.
The British were vastly outnumbered, and
the offensive’s goals were limited in
scope (it was just supposed to be a
“five day raid”). However, it wasn’t
long before the surprised and poorly-led
Italians were in headlong retreat.
Following the capture of the Italian
fortress at Bardia, the Italian retreat
turned into a full-scale rout. All that
stood between the British and complete
victory were the remnants of the Italian
Strategic Reserve, the Sabratha 60th
Infantry Division and the Babini Armor
Group (roughly a brigade) who were
dug-in at the frontier village of Mechili.
The war’s first major tank battle in
North Africa
occurred here as the British vanguard
ran into an Italian force that was ready
and primed for a fight.
The Game
The game has 8 Turns, each with many
Rounds. Both players reveal top cards
from their decks at the start of each
round of play. The side with the highest
Card Draw (CD) wins the Round. If the
winning player’s CD is odd, that side
can do 3 Activations (ACTs) or pass. If
the winning CD is even, that side can do
up to 2 ACTs or pass. On ties, the side
that did not get to perform any ACT(s)
in the previous round can perform 2
ACTs. The side drawing the first joker
gets no ACTs that Round and instead that
player rolls a die to determine if a
Random Event is in effect (see the
Random Effects Chart). When the second
joker is drawn, the turn ends
immediately (with no ACTs performed). If
this is not the last turn of the game
move the Turn Record marker up 1 Space
on the Game Record Track. Both players
then reshuffle their decks. The map
shows the area in which the battle of
Mechili was fought.
Cards designed exclusively for
SOUND AND FURY are also available!