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Professional Editions are games with full
color maps as well as die cut counters that
many gamers get from most companies. High
Flying Dice Games, which does many desktop
publish games has expanded to introducing,
on a limited basis, games that gamers
normally receive from the larger game
companies. |
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click on the cover image to
learn
more!
One, 17"
x 22" map | 98 die cut, double sided
unit counters and markers | One, 54
card Action and Event deck | One, 12
page rules and scenario book |
BLOODY
DAWNS
The
Iran-Iraq War
Bloody Dawns: The Iran-Iraq War
is a two-player grand strategic level card
driven wargame depicting the struggle between
Iraq and Iran from September 1980 to August
1988. This terrible confrontation between Saddam
Hussein and Ayatollah Khomeini drastically
changed the geopolitical balance of power in the
Gulf and was the last Total War of the 20th
Century. Its events still shape and influence
those of today.
As
a grand strategic card driven game with boxes,
instead of hexagons, and for 4 month turns. The
card driven system maintains suspense and
obliges the players to coordinate carefully
their actions.
Bloody Dawns : the
Iran-Iraq War is
designed by Pierre Razoux.
He is also the author of The
Iran-Iraq War, published by Belknap
Press in 2015. Since 2012, he has
been the Research Director at the
Strategic Research Institute of the
Military School (IRSEM) in Paris.
The game contains three eight
turn scenarios:
· Saddam's Qadisiya, Iraq invades Iran
·
The Mullahs Strike Back, Iran
invades Iraq
·
In God We Believe, Total War between
Iran and Iraq
And the campaign game, Bloody
Dawns, covering the entire conflict.
Bloody Dawns is
available for $45.00
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more!
Two, 11"
x 17" maps | 182 die cut, double
sided unit counters and markers |
One Players' Aid Card| One rule book |
FORTUNATE SONS
The
Anonymous Battle, March 26,
1970
Portraying the epic fight waged between
the 11th Armored Cavalry and 1st Air
Cavalry against the 9th NVA Infantry
Division.
The NVA laid a clever trap for their
nemesis, the 1st Air Cavalry Division,
in the remote northern region of
Tay Ninh Province,
not far from the border with
Cambodia.
Charlie Company of the 8th Regiment, 1st
Air Cavalry was dispatched to inspect
suspicious activity by the NVA north of
Fire Base Illingworth. On March 26th
they were ambushed by the 1st
Battalion of the NVA's 272 Regiment, 9th
Infantry Division. Deep in jungle
terrain, Charlie Company was cut-off and
unable to call in accurate artillery or
air support. The jungle canopy made
impossible any extraction by helicopter.
It looked like the Communists were about
to wipe-out and capture over 100 US
soldiers.
Four kilometers away was Alpha troop of
the 11th Armored Cavalry, along with
Alpha Company of the 8th Regiment of the
1st Air Cav. Commander John Poindexter,
monitoring the increasingly desperate
radio messages from Charlie Company
wasted no time in ordering his men to
"Saddle Up!" in order to rescue their
trapped comrades. Busting through jungle
and risking ambush, the rescue and
battle fought here in March, 1970 rank
among the war's most epic and amazing
fights.
Fortunate
Fortunate Sons is available for
$24.95 |
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more!
One, 22"
x 34" map | 98 die cut, double sided
unit counters and markers | One, 54
card Action and Event deck | One, 36
card Plane Deck | One, 33 card Pilot
Deck | 4, Player Cards | One, 12
page rules book | One, Racing
Program |
SEPTEMBER'S EAGLES
The
Thompson Trophy Air Races, 1929-1939
The first the Thompson Trophy contest
was a six lap race about a course marked by three pylons. As
planes became increasingly more powerful and fast, and the
numbers of attendees grew by thousands each year, the length and
challenge of the race also increased. Nearly each year the
number of pylons and size of the race course, as well as the
number of laps, were increased. The risk and toll on planes and
pilots also rose. From the very first in Cleveland, air racing
was marked as the most dangerous of all sports.
September's Eagles
recreates the excitement of the Golden Age of Air
Racing. The game is for 2-4 players with an Action Card Deck
using
interactive play to fly the airplanes and wreek havoc among the other
players.
September's Eagles is
available for $60.00 |
click on the cover image to
learn
more!
One, 11"
x 17" map | 110 die cut, double
sided unit counters and markers |
One, 8 page rules book |
BAD MOON
RISING
The Fight
for Fire Base Illingworth: April 1, 1970
Up until March 26th, 1970, the 1st
Air Cavalry Division’s “in country”
reputation was a relatively fortunate one.
It had not suffered particularly horrendous
losses since its battles in the Ia Drang
valley years before, and those who received
orders from the Replacement Depot to report
to the 1st Air Cav’s units
considered themselves rather fortunate to
be sent to a “lucky outfit”. That
luck ran out on that day in March when
Charlie Company was caught in a large scale
ambush set up by the NVA’s 9th
Division’s 272nd Infantry
Regiment. Alpha Troop of the 11th
Armored Cavalry, attached to the 1st
Air Cavalry Division, that was a little more
than 4 kilometers away, immediately “saddled
up” and “busted humps” through the jungle in
an epic trek through the jungle that savaged
men and machine alike. After driving off the
NVA and rescuing Charlie Company, the
combined US force made it
back to Fire Base Illingworth, named for one
of the heroes of an earlier battle fought by
the 1st Air Cavalry.
The survivors of Alpha Troop and Charlie
Companies thought they had reached a place
of refuge where they could rest, recuperate,
and train their newly arrived replacements
(FNGs as they were derisively termed by the
veterans). However, the NVA saw their
opportunity to exact revenge upon the
Americans grow with each passing day Fire
Base Illingworth remained in place. Little
did they know, that those who fought on
March 26th had leapt from the
frying pan directly into the fire that
exploded all around them at 0214 on April
Fool’s Day, 1970.
Bad Moon Rising is available
for $24.95
|
click on the cover image to
learn
more!
Three
separate, 11" x 17" maps | 280 die
cut, double sided unit counters and
markers | One, Player Aid Card |
Three separate, 8 page rule books |
A TEST
OF METTLE
Three
Battles from the Allied Campaign in the
Lorraine, 1944
Patton’s Finest: the Battle of Arracourt
is a simulation of the armored clash between the U.S. Third
Army’s 4th Armored Division and counterattacking German forces
led by the 111th and 113th Panzer Brigades. After breaking out
of the Normandy Bridgehead in July 1944, the 4th Armored had led
the advance across France to the German Westwall
fortifications, earning the nickname “Patton’s Finest.”
Desperate to stop the American blitzkrieg, and recapture the
vital railroad center at Nancy, Hitler placed
General Von Rundstedt in command. To support the counterattack,
emergency reinforcements were ordered up to the Western Front
that included new and improved models of Panther tanks. The
armored clash east of Arracourt would confirm that the Americans
had learned well the lessons of war, and would foreshadow the
desperate fighting in the Ardennes
a few months later.
Revanche! The Battle of Dompaire
is a simulation of the armored clash between the Free French 2nd
Armored Division and counter attacking German forces of the
112th Panzer Brigade. After breaking out of the Normandy
Bridgehead in July, the Free French 2nd Armored, led by General
Jacques Leclerc, triumphantly entered Paris and advanced across
the French countryside intent on liberating the province of
Lorraine. Desperate to stop the Allied blitzkrieg, and recapture
the vital railroad center at Nancy, Hitler placed General Von Runstedt in
command. To support the counter attack, emergency reinforcements
were ordered up to the Western Front that included new and
improved models of Panther tanks. The armored clash at Dompaire
on the 12th and 13th of September confirmed that the French had
learned well the lessons of war, and that Allied victory in the
West now was now at hand.
Tough Hombres: The Battle of Mairy
is a wargame simulation of the clash between the U.S. Third
Army’s 90th Infantry Division (nicknamed the “Tough Hombres”)
and counterattacking German forces led by the 106th Panzer
Brigade and elements of the newly formed 59th Volksgrenadier
Regiment. After breaking out of the Normandy Bridgehead in July,
Patton’s Third Army led the advance across
France
to Germany’s
Westwall fortifications. Desperate to stop the American
blitzkrieg, and forestall the American’s drive on the vital
railroad center at Nancy, General Otto von Knobelsdorf ordered an
attack by the newly formed 106th Panzer Brigade, equipped with
new Panther tanks and commanded by the legendary commander
Colonel Franz Bake, against the 90th Infantry Division. Although
nicknamed “Tough Hombres” for their divisional patch letters
“TO” (for Texas and Oklahoma, the two states
whose National Guard units comprised the division), its record
was far from distinguished. The division had run-up ghastly
casualty rates during the Normandy campaign (some
battalions suffering a staggering 400% rate of loss!) and the
sacking of its commander. The Germans expected this American
formation, charged with holding Patton’s open left flank, to
quickly fold in their early morning night attack of September
8th…
A Test of Mettle is
available for $45.00
|
click on the cover image to
learn
more!
Two,
17" x 22" maps | 280 die cut, double
sided unit counters and markers |
One, Player Aid Card | Three
separate, 8 page rule books
Each game can be combined for a
larger game! |
BLOODY
HELL
Operations Goodwood and Spring, 1944
Historians have described the British attack near
Caen
and the Canadian assault against Verrieres Ridge as disasters.
Indeed, following these operations the Germans were able to
transfer to the western sector of
Normandy
much of their surviving armor to deal with the American
offensive. Nonetheless, recently discovered material and some
oral histories have shown the Allied offensives came close to
success.
Operation Goodwood
This game on Operation Goodwood grew out of the interest in
developing the companion game about Operation Spring, the
Canadian offensive on Verrieres Ridge on July 25th, 1944.
Montgomery's massive onslaught against what was
thought to be a severely beaten and depleted enemy was meant to
be an unstoppable, irresistible offensive that would finally
break the Allies out of the
Normandy
beachhead. That it instead ran into an un-moveable defense,
planned earlier by Field Marshal Rommel, made for a ruinous
fight that seriously damaged subsequent British offensives in
the war. Nearly 2/3rds of the British tanks committed were
destroyed in the two-day fight.
The Germans also suffered heavy losses in keeping control of
their defensive positions. While many of
Montgomery's supporters pointed out that Goodwood
seriously eroded the Germans' capabilities to resist the
Americans' Operation Cobra offensive a week later, the cost to Great Britain
was severe. That the Allied soldiers came close to winning a
dramatic victory ahead of the Americans is a testament to the
ferocity and courage both sides brought to this battlefield.
Operation Spring
General Montgomery's offensive to take Verrieres Ridge was
modeled after the one he used successfully at
El Alamein. The Canadians' 2nd and 3rd Infantry
Divisions, backed by their 2nd Armored Brigade, and the Canadian
Corps' along with the 8th Army's artillery, would pry an opening
in the German lines through which the British 7th and Guards
Armored Divisions would exploit. Monty was convinced the
defenders had suffered as badly as his forces did in the battles
to take Caen and the earlier Operation Goodwood
offensive. This assumption was to cost the Canadians dearly.
Indeed, following the battle the Germans redeployed their
surviving armored units to the west, confident the Commonwealth
forces were sufficiently defeated. That the Canadians came close
to driving the Germans to their breaking point is a testament to
the ferocity and courage both sides brought to this battlefield.
Bloody Hell is available for
$45.00
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