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Shipping not included

Mounted counters are available for an additional $5

Game Credits:
Game Design: Paul Rohrbaugh
Graphics: Ilya Kudriashov
Playtesting: Brian Brennan, Daniel Gagnon, Phil Gagnon, Skip Gibson, and John Theissen

HEROES' CROSSROADS
The Battle of Lausdell

December 17-18, 1944

Background

When the German offensive in the Ardennes opened, speed was of the essence for them to win. The capture of the crossroads at Lausdell in the first days of the attack was crucial, as this would allow the 1st SS Panzer division to breakthrough. Holding the critical road juncture were the 1st Battalion, 9th Regiment of the 2nd Infantry Division, with support from Company A, 741st Tank Battalion and elements of the 99th Infantry Division, who had fallen back in the face of the overwhelming opening attacks the day before at Lanzerath. Behind this small force there was literally nothing to stop the Germans. Tasked with seizing the Lausdell crossroad was the 12th SS, Hitler Youth Division. One of the war’s truly epic fights was about to begin.

 


The Game 

The heart of the game is card draws determines the number of activations a player may do in their round. The game has 8 Turns, but each with many Rounds.

Both players reveal top cards from their decks at the start of each round of play. The side with the highest Card Draw (CD) wins the Round. If the winning player’s CD is odd, that side can do 1 Activation (ACT) or pass. If the winning CD is even, that side can do up to 2 ACTs or pass. On ties, the side that did not get to perform any ACTs in the previous round can perform 1 ACT.

The side drawing the first joker gets no ACTS that Round and instead that player rolls a die to determine if a Random Event is in effect (see the Random Effects Chart). When the second joker is drawn, the turn ends immediately (with no ACTs performed).

Activations possible are: Artillery support combat; Air Support combat; Move; Assault; Entrench; Rally

 



 
 
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