BLOODY DAWNS
The Iran-Iraq War

Bloody Dawns: The Iran-Iraq War is a two-player grand strategic level card driven wargame depicting the struggle between Iraq and Iran from September 1980 to August 1988. This terrible confrontation between Saddam Hussein and Ayatollah Khomeini drastically changed the geopolitical balance of power in the Gulf and was the last Total War of the 20th Century. Its events still shape and influence those of today.

As a grand strategic card driven game with boxes, instead of hexagons, and for 4 month turns. The card driven system maintains suspense and obliges the players to coordinate carefully their actions.

Bloody Dawns : the Iran-Iraq War is designed by Pierre Razoux. He is also the author of The Iran-Iraq War, published by Belknap Press in 2015. Since 2012, he has been the Research Director at the Strategic Research Institute of the Military School (IRSEM) in Paris.

The game contains three eight turn scenarios:  
   · Saddam's Qadisiya, Iraq invades Iran
   · The Mullahs Strike Back, Iran invades Iraq
   · In God We Believe, Total War between Iran and Iraq
And the campaign game, Bloody Dawns, covering the entire conflict.

Game contents:
One 1
7" x 22" map | 98, double-sided and die cut unit counters and markers | One, 54 card Action and Event Deck| One rule book

Click the cover image to learn more!

Learn more by downloading this game description!



Contributors to High Flying Dice Games:
Paul Rohrbaugh
Tim Allen
 Antonio Pinar Pena
Nils Johansson
Perry Moore
Pieter-Jan deWilde
Roberto Chiavini
John Theissen
Mark H. Sheppard
Ilya Kudriashov
Pierre Razoux

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NEWEST RELEASES!
SPRINGING THE TRAP
Operation Fredericus
May 12-25, 1942
Baiting the Bear Expansion

Springing the Trap is an expansion and an add-on to Baiting the Bear (BtB). With Springing the Trap (StT), there are two games that are now playable. The Short Game, which consists of Baiting the Bear alone, and the combined game, which is Baiting the Bear combined with Springing the Trap.

Game contents:
Three 8
½" x 11" maps | 130, double sided unit counters and markers | One Player Aid Sheet | One rule book

Click the cover image to learn more!

BREAKING TEETH
Battle of Teruel
December 15, 1937

The Republican cause was in serious jeopardy after a year-and-a-half of bloody fighting. Many felt it would take a miracle to rejuvenate an army that was barely hanging on in Madrid, and reeling from repeated Nationalists blows elsewhere in Spain. As winter settled in, the need for some sort of victory in the field was increasingly necessary as France and the Soviet Union began wavering in their support, and Great Britain stepped up its “blockade” that in reality only helped the Nationalists.

One of the most direct threats to Republican survival was the salient to the south of Madrid. Any further Nationalist gains in that sector could cut-off the capital’s link to the rest of Republican-controlled Spain. With little to lose and much to win, General Enrique Lister’s 11th Division was placed in the vanguard of the Republican counter-attack. Their goal was to take the key defensive position of La Muela de Teruel—Teruel’s Tooth.

Game contents:
One
11" x 17" map | 63, double sided unit counters and markers | One rule book

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NEWS (UPDATE):

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WHEELS OF CHANGE
The US Auto Industry of the 1950's
Explore the NEW Future of the AMERICAN Road!

This game is currently in the testing stage and graphics have yet to begin in earnest.

 

 

 

Copies Available!

September's Eagles

The first Thompson Trophy contest was a six lap race about a course marked by three pylons. As planes became increasingly more powerful and fast, and the numbers of attendees grew by thousands each year, the length and challenge of the race also increased. Nearly each year the number of pylons and size of the race course, as well as the number of laps, were increased. The risk and toll on planes and pilots also rose. From the very first in Cleveland, air racing was marked as the most dangerous of all sports.

September's Eagles recreates the excitement of the Golden Age of Air Racing. The game is for 2-4 players with an Action Card Deck using interactive play to fly the airplanes and wreak havoc among the other players.

Game contents:
54 card Action Deck | 33 Pilot Cards | 36 Plane Cards | 22" x 34" racing map | 36 Plane tokens and various game markers | 16 page Racing Program | 20 page illustrated Rule Book | 4 Player Mats




Have a question about the games or ordering? We are right here to answer any of your questions! Send us an email at support@hfdgames.com and we'll be happy to answer them all.
 
 
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